I’ve got a bit of an issue importing my Substance materials into UE4. The materials import as they should, with the exception of colors being a little off, which has no doubt something to do with the lighting. However my metallic material shows up as black in the viewport, it looks fine in the material editor but not in the viewport or when I hit play. I’m not sure if this is an issue with Substance Designer, UE4 or both, but I figure that since the material looks right in the material editor it’s not completely wrong when published from Designer.
Does anyone have a clue what the issue might be? I’ve checked to make sure that all greyscale images don’t have sRGB checked and vice versa.