When trying to understand the impact on memory of my textures, I was trying to use the Statistics window, but even though I’m rendering materials that use certain substance textures, those are not being shown there:
By using memreport -full
I can see the textures listed, but their memory usage is 0 (and the format is marked as unknown, even if the texture editor it shows the correct R8G8B8A8 format):
Listing all textures.
MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
(...)
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_basecolor.calfLining_tan_INST_basecolor, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_metallic.calfLining_tan_INST_metallic, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_normal.calfLining_tan_INST_normal, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_roughness.calfLining_tan_INST_roughness, NO, 0
The only way I can get some sort of measurement is through obj list Class=SubstanceTexture2D
:
Obj List: Class=SubstanceTexture2D
Objects:
Object NumKB MaxKB ResExcKB ResExcDedSysKB ResExcShrSysKB ResExcDedVidKB ResExcShrVidKB ResExcUnkKB
(...)
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_basecolor.calfLining_tan_INST_basecolor 0.64 0.64 1365.33 1365.33 0.00 0.00 0.00 0.00
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_metallic.calfLining_tan_INST_metallic 0.64 0.64 1365.33 1365.33 0.00 0.00 0.00 0.00
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_normal.calfLining_tan_INST_normal 0.64 0.64 1365.33 1365.33 0.00 0.00 0.00 0.00
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_roughness.calfLining_tan_INST_roughness 0.64 0.64 341.33 341.33 0.00 0.00 0.00 0.00
Now my question is: why don’t they appear in statistics? Are the number I’m getting with obj list
reliable?