Substance textures statistics not coherent

When trying to understand the impact on memory of my textures, I was trying to use the Statistics window, but even though I’m rendering materials that use certain substance textures, those are not being shown there:

By using memreport -full I can see the textures listed, but their memory usage is 0 (and the format is marked as unknown, even if the texture editor it shows the correct R8G8B8A8 format):

Listing all textures.
MaxAllowedSize: Width x Height (Size in KB, Authored Bias), Current/InMem: Width x Height (Size in KB), Format, LODGroup, Name, Streaming, Usage Count
(...)
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_basecolor.calfLining_tan_INST_basecolor, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_metallic.calfLining_tan_INST_metallic, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_normal.calfLining_tan_INST_normal, NO, 0
0x0 (0 KB, 0), 0x0 (0 KB), PF_Unknown, TEXTUREGROUP_World, /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_roughness.calfLining_tan_INST_roughness, NO, 0

The only way I can get some sort of measurement is through obj list Class=SubstanceTexture2D:

Obj List: Class=SubstanceTexture2D
Objects:
Object NumKB MaxKB ResExcKB ResExcDedSysKB ResExcShrSysKB ResExcDedVidKB ResExcShrVidKB ResExcUnkKB
(...)
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_basecolor.calfLining_tan_INST_basecolor       0.64       0.64    1365.33         1365.33            0.00            0.00            0.00            0.00
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_metallic.calfLining_tan_INST_metallic       0.64       0.64    1365.33         1365.33            0.00            0.00            0.00            0.00
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_normal.calfLining_tan_INST_normal       0.64       0.64    1365.33         1365.33            0.00            0.00            0.00            0.00
SubstanceTexture2D /Game/ProductViewer/Materials/ProductMaterials/Swear/calfLining/calfLining_tan_INST_roughness.calfLining_tan_INST_roughness       0.64       0.64     341.33          341.33            0.00            0.00            0.00            0.00

Now my question is: why don’t they appear in statistics? Are the number I’m getting with obj list reliable?