I have some meshes using substance textures, I put them in my sub-levels, and streamed these sub-levels into my main level.
All these works fine for me, until I packaged my level.
It turned out that substance texture would get blurred after streamed into main level. It just looks like only a certain mip-level of the texture was streamed.
I put these meshes in my main level, however, these textures would be rendered correctly.
…
Well, if I put a mesh in the main level, and put another same mesh in my sub-level. All textures would be rendered correctly.
Would it be possible to create a small project with this streaming issue and send it to me at ? We have never ran into this issue before and would definitely like to resolve it.
We have the same problem: blurry substance materials in every single of our sub-levels after packaging in Win 32bit as well as 64bit. Main-levels are fine.
We are having problem with the substance asset also. It works fine but all the textures created by the assets are non-streamed textures and because of that, our texture memory budget goes way high. Is there some export settings that m missing where those texture can get streamed properly?
We don’t support texture streaming at this time. Streaming textures is taking a full size texture on disk and reading it in a mip at a time. Substances load in a substance asset (that is much smaller than a full size texture) and unpacks the full texture into system memory. So in that fashion it would be difficult to save system memory as compared to streaming textures.