I have some meshes using substance textures, I put them in my sub-levels, and streamed these sub-levels into my main level.
All these works fine for me, until I packaged my level.
It turned out that substance texture would get blurred after streamed into main level. It just looks like only a certain mip-level of the texture was streamed.
I put these meshes in my main level, however, these textures would be rendered correctly.
Well, if I put a mesh in the main level, and put another same mesh in my sub-level. All textures would be rendered correctly.
How to solve this problem?