I’m new to substance and am looking for help with getting the texture output size correct within UE4. The substance plugin isn’t scaling the output size of the base color texture. All other textures are scaling properly. The substance engine within unreal is set to GPU to allow for 4k textures.
This is my graph in substance designer, the output size is set to parent
Substance plugin settings in UE4, substance engine is set to GPU
Substance output size set to 4k
Ambient occlusion is correctly scaled
Base color incorrectly scaled to 256
Normal map is correctly scaled
Roughness map is correctly scaled
This is what the material looks like in engine when the SD graph is set to ‘relative to parent’
This is what the material looks like when it’s set to absolute at 4k
If someone can tell me how to fix this I’d hugely appreciate it. Will gladly provide more details if needed.
Thanks