Using time scale in the subsequences leads to mismatch between rendered image and editor view
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Using time scale in the subsequences leads to mismatch between rendered image and editor view
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Steps to Reproduce
Hey there,
Thanks for raising this. I was able to reproduce it, and I’ve logged an issue. https://issues.unrealengine.com/issue/UE-366371
Unfortunately, I don’t have a simple fix or workaround for this one at the moment.
Dustin
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