Subsequence time scale does not work in renders

Using time scale in the subsequences leads to mismatch between rendered image and editor view

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Steps to Reproduce

  1. Create Main and Subsequence
  2. Place cine camera into subsequence and put some movement to it (for example roll)
  3. Shift subsequence in the main sequence to start before the main starts [Image Removed]
  4. Adjust subsequence time scale [Image Removed]
  5. Add camera cut track to the main sequence referencing camera from the subsequence
  6. Render the main sequence
  7. Camera movement in the render is shifted compared to the movement in the editor [Image Removed]
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Hey there,

Thanks for raising this. I was able to reproduce it, and I’ve logged an issue. https://issues.unrealengine.com/issue/UE-366371

Unfortunately, I don’t have a simple fix or workaround for this one at the moment.

Dustin

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