I was following this tutorial to try and learn how to get a dedicated server build on Playfab. It was going well and I was able to follow all the steps.
However right at the very end when submitting the server build to Playfab I stumbled into a problem. The build status is always “unhealthy”, and in the servers section it says “Too many restarts”, and the logs that you can download only have a PF_ConsoleLogs.txt file and no other log files from the dedicated server.
I confirmed that the dedicated server works using the LocalMultiplayerAgent executable, so I’m not sure if the build itself is the issue. I’ve tried changing a bunch of settings when submitting the build on Playfab to no avail. I’m using the North Europe region, but I don’t think that could be the reason.
LocalMultiplayerAgent and server build:
Server build options on Playfab:
Log files:
In each log file it says something like this:
{"log":"Running Startup Script\n","stream":"stdout","time":"2026-10-17T08:29:58.2326046Z"}
{"log":"Certificates located at: C:\GameCertificates\n","stream":"stdout","time":"2026-10-17T08:29:58.2511597Z"}



