[SUBMITTED] Unfurnished Jane House

yeah ro the hosue itself is really nice i set it up in a wooded area and etc. looked really good. walked aorund the house looking int he windows and etc lol

Can the windows be moved, duplicated, resized? (i haven’t loaded this yet)
Another reason I bought it, is my fiance and I lived in an old place that was really big that looked very similar to this on a 4 acre lot a few months ago before we sold it. The interior layout and materials look very similar.

As for the props. I agree with posts about them looking out of place at times and also with your reasoning that they’re not the focal point as stated. I have my own props I can replace them with on my own. But I think a basic set of props for your interiors would be good additions in general if it’s not a lot more work to polish them the way you’re doing now for the next update.

Well, the windows are separate assets as is just about everything in the package. If you move them you’d need to adjust the walls or make new walls based on the new position of the windows. The windows can also be opened as the bottom half of the windows are separate from the top half of the windows. The bathroom window “window” can be rotated to open it. This isn’t a modular building kit, but every wall, every window, every piece of trim, etc, is each it’s own individual model. It’s a modular approach but not a complete building kit.

Regarding the props, I’ve just finished the new toilet and also added a toilet paper holder (whatever those things are called that hold the toilet paper on the wall.) Screenshots and an update will be incoming soon.

New Toilet and Toilet Paper Holder

“unfurnished” LOL you never buy a real house with out of kitchen,
I think your misleading then when you say unfurnished, The kitchen, bathroom come with any house as well as many other thing, I know it a 3d model that you are selling not a real house but you still need to build up the house so it looks like a house not just Walls, give it character. you say you could wip up some assests then I think it would be beneficial to do so,

could I ask what the measurements are.

I really think if you look at the picture of the room with the floor boards and focus on what makes that room look so good, with out looking at the model in full I dare say that’s the best room as well, look at the way it shows off your work, the lighting from the windows and the way it reflex’s on the wall the floorboards look old a real. even the fan and the light match the timber on the room it has contrast, and so on. keep that attention to detail though out the house and it will look superb, and just put more stuff in, more assets, people will and can always change things, textures colour and so on, but if they have to do that to make it look like something they want then you would have to question if they would buy it at all.

In some parts of Europe people take their kitchens (Stove, Refrigerators, etc.) with them when they move.

That said - I have not purchased this package. Going to when I get paid. Looks top notch :slight_smile:

And I agree with you which is why I included them as example props. What I was saying is that they aren’t what I am charging for. The house is what is for sale. The props just come with it. Just like when you buy a house in real life, you’re buying the house but the stove, dishwasher, sink, etc. just come with the house. Does that mean when you buy a house in real life that it’s going to have a fridge in it? Not necessarily, some houses on the market don’t come with a fridge, dishwasher, etc. Don’t get me wrong, I agree that an unfurnished house should have some basics in it such as sinks and bathtubs, but again, I am including those in the house. The idea for me, or at least what I am working to achieve is something that you would expect if you bought a brand new house. So what is in the house would be what you’d expect to be in a house that you just bought.

Sure thing,

A real bathtub in my house.
Depth: 63.5
Length: 134.62
Height: 35.56

The bathtub in the package.
Depth: 85.725
Length: 188.594
Height: 95.703

So as you can see, that bathtub in that bathroom is bigger then the one in my house. The measurements for that specific bathtub were taken off of a diagram pulled from Google Images. The measurements were only slightly adjusted from that diagram to fit the silhouette of this bathtub. Trust me, that bathtub is plenty big.

http://www.bootz.com/~bootzwww/sites/default/files/bathtub_products/bootzcast_line_0.jpg

Thanks for the compliment. I was really impressed with how those floor boards turned out myself. There are actually 3 bedrooms, not just the one. It’s a 3 bedroom house. Regarding the attention to detail, well, I put the same attention to detail in every room. In some rooms it just turned out better then in others. Just like in real life, some rooms just look nicer then other ones do. When considering the detail I also had to keep in mind not to over do reflections. I think that is a problem with some assets that are available. It can be very tempting to overdo reflections in order to make things look more fancy. I kept myself from getting greedy with reflective surfaces and was moderate with reflections keeping into consideration that for instance a linoleum or carpet floor doesn’t really have a very definitive reflection. A polished wood floor has much more reflection then other floor types so of course it’s going to look nicer then a linoleum or carpeted floor. Sure, I could go through and increase the reflection levels but then I’d be making it unrealistic.

Okay, but I have to be reasonable here. The more stuff I add in the more work I have to do. The result of more work is I have to charge more for the asset. I am trying to keep this affordable for. Now the poly count on the props is lower then it will be soon. I was working under the assumptions of being an older school dog. I was used to games needing much lower poly counts then they can handle now. Some of the props are about one subdivision lower then they will be when I’m done. If you compare the new toilet that I just added to the old one that was there before you’ll notice a major difference. I’m working out the props but I have to be reasonable with myself in regards to adding more.

Consider that the toilet (the new toilet), by itself, could be sold on other markets, like Turbosquid, for a couple bucks. Just the toilet, nothing else. People pay that much for a single asset all the time. If you take that into consideration then you have to agree that the house, even with nothing in it, would be worth more then five bucks. I’d like to only charge five bucks for this house but if I add a bunch more assets then I have to weigh whether or not making items for this marketplace is even worth the effort. This kind of gets into the whole concept of what the value of a 3d asset developer’s work is worth. The overall market would suggest that I charge more then five bucks for this house but I think the marketplace would do good to have a bit more affordable packages in it. Don’t look a gift horse in the mouth friend, at five bucks, this is a steal.

I got to agree with Nightasy. His package a steal for $5. Honestly he could charge $25 and people would still have paid it as the amount of content here is undoubtedly worth it. Don’t take his kindness for granted. Will be buying this soon.

, Im sorry his not doing it for kindness, he’s doing it to make money, his not my friend, he is someone that is trying to sell something to me,

look at it this way, there is a difference between service and sales, you are not providing a service to someone you are selling something to someone there is a big difference. if I was came to you and side I want X amount of content can you make it and how much then yes this statement would work, but you’re not your trying to sell something, it doesn’t matter how many assets you have in there or how long it take to make, it matters on how much it sell. you can make more money when you sell to people but you charge more then you provide a service to people. Why, because you have more volume of people to target. if you want your stuff to sell you need to go beyond what is the minimum , I know your assets is only $5 but it’s looks like and sounds like your doing the bare minimum because that’s how much you think it worth. . People can see this and get turn off and won’t buy. You need to get people to say “WOW look at all that content, WOW $5, Sold” the cold hard facts is there are literally thousands upon thousands 3D toilets and stuff like this on the net and most of it free to use, your stuff will just not get a look in, on matter how good it is, so when people say "you could sell this for $25, yes you could you could sell it for $100 it doesn’t matter if people don’t look at it. you have the Skills to make it better I can see that in some of the work, why not try not make more money

Herein lies the difference of your opinion and mine. You’re definition of “Wow” differs from mine. I look at it right now and say, “Wow, look at all that content for five bucks!” It’s an entire house, pre-built for five bucks with some materials (like that wood floor) and props that I could reuse elsewhere in my game. Sounds like a killer deal to me. Given that I just built this house I know how much effort went in to developing it. Speaking from that experience, I myself would totally buy this house, even with nothing in it, for five bucks and walk away with a smile. That’s not a sales pitch, that’s me being completely honest about the matter.

Look, I get where you’re coming from and I don’t entirely agree but I understand your point of view. We just have a difference of opinion regarding the value of five dollars. I’m already offering this for a steal at five dollars, I have to be reasonable with myself too though. Right now what I am doing is vetting this market to determine if the effort placed into developing packages is even worth the outcome. It’s a tricky balance and we are kind of jumping into an entirely different topic. There is an entire thread on these forums based on what you are saying. It’s a debatable topic. I’m taking note of your feedback as well as the feedback of other users and balancing out the feedback with what I feel is fair in respect to whether or not the outcome on this specific market is worth the effort.

On a side note, I just got done increasing the poly count of the ceiling fan light and bathroom light models. Gonna bump the poly count on a few more models and throw up another update within the next few days.

****: your feedback on this product has been acknowledged and responded to that’s as good as you’re gonna get here.
If you want to discuss ongoing prices vs quality do that in the other ongoing thread about it.

I can tell you from experience that arguing with doesn’t go anywhere. He has set opinions and right or wrong he doesn’t care much for anyone else’s point of view. So let’s leave the thread to new comments on the posted content or questions.

What can agree with is that it’s not fair to hijack or get locked someone else thread for random arguments.

:slight_smile:

Thanks you were faster on the draw than me and !

Please refrain from ad hominem attacks. If you do not want to purchase a pack or think a pack is in need of improvement, it’s fine to have criticisms, but attacking a person is unacceptable.

You are better off building your room plans based upon something like 300x300 tiles. You should make it compact and appropriately dimensioned. It is true that third person games often utilize unnatural interior dimensions, but they do so with heavy furnishings to give the appearance of a properly proportioned & populated space. Utilizing tiles of specific sizes to build your product you not only will look more pleasing to the average consumer, but you will make it easier for the project to be adapted no matter which type of project wishes to utilize what is in your pack.

I just bought it man keep up the good work. Awesome deal for 5 bucks.

Right on man, I just released an update that improves the quality of several models. Hope you enjoy.

finally got a to look at this. updated version. quality is quite nice. love the textures and materials. toilet and roll are superb. my only two issues is that with the realistic tight hallways etc, it causes with my third person camera, blocks view or goes all jittery constantly. Can maybe fix with some dynamic camera code.

The props look good but still def look really small a lot of the times next to my character. some views it looks good but others silly. I think as others suggested, might be best to go based on a relative scale rather than real world measurements. I could probably scale the props up on my own and see if that helps. The tub not so much since the sides wouldnt really match up around it.

Otherwise it looks pretty great.

http://thankstips.com/uploads/ue4/janehouse_images/01_kitchen.png

http://thankstips.com/uploads/ue4/janehouse_images/02_kitchen.png

http://thankstips.com/uploads/ue4/janehouse_images/03_kitchen.png

http://thankstips.com/uploads/ue4/janehouse_images/04_front_door.png

http://thankstips.com/uploads/ue4/janehouse_images/04_front_door_2.png

http://thankstips.com/uploads/ue4/janehouse_images/05_washroom.png

http://thankstips.com/uploads/ue4/janehouse_images/05_washroom_2.png

http://thankstips.com/uploads/ue4/janehouse_images/05_washroom_3.png

http://thankstips.com/uploads/ue4/janehouse_images/05_washroom_5.png

Wow, you actually have a really tall character. If you scrub back to post #20 where I compare the size to the default character, you’ll see that the props match his size and height. Your character is just really tall. He looks like he’s standing almost 7 and half foot tall.

For example:
(NOTE: These screenshots were taken with the older props, but the scale is the same as the newer props.)

As you can see, the size of Epic’s default character matches the size of those props. If I had to wager a guess, just in comparing the screenshots, your character is like seven plus feet tall. I mean to say, your character could play for the NBA. lol, that’s kind of something you’ll have to adjust the scale of the props to match your specific character though. I wouldn’t be able to do anything about that on my end as I have to scale things to match the default character in order to provide more compatibility for the majority that’s using characters sized more closely to the de facto that Epic has in place. Not a big deal though cause like you said, you can simply adjust the scale on most of them.

Glad you like it!

P.S. Gimme a little bit and I’ll show a couple screenshots with one of my characters in it that matches the Unreal default character’s size.

lol… well youre right, that is my tallest playable char… next to cars and other city props he looks pretty normal though.

Heres a few more with other chars.

http://thankstips.com/uploads/ue4/janehouse_images/06_kitchen.png

http://thankstips.com/uploads/ue4/janehouse_images/06_kitchen_2.png

http://thankstips.com/uploads/ue4/janehouse_images/06_kitchen_3.png

http://thankstips.com/uploads/ue4/janehouse_images/07_washroom.png

http://thankstips.com/uploads/ue4/janehouse_images/07_washroom_2.png

in reality in a real game, player isn’t gonna stop and check relative size of each prop. Having it there in the background is more than enough (in my opinion) to not take away from the scene anyway. I still think the sinks just seem relatively small. Regardless of pure height of objects. The stove and fridge just seem small to me even with the epic character. Like I have a double sink in my kitchen, and I feel like each one is like almost the size of the two. Toilet seems like good height next to the other chars. Sink and bathtub in bathroom, still seem small to me.

It’s minor stuff that can be scaled. The kitchen wallpaper is my favourite thing lol and that bathtub faucet.

Right on,

Yea, the scale of your specific characters is always going to be a contributing factor. On my end as an asset developer I have to focus on making props scaled to real world size in order to make it as compatible as possible with the large market of users. Here’s a few with one of my characters showing it’s scale with a person standing roughly 5 foot, 10 and a half inches tall (about an average height for a woman in my own personal game project). Proportionally, she is scaled to the same size and physical makeup to that of Epics default character.