This unfurnished house is designed for open world environments. Everything was developed using a modular approach so that any wall can be taken out and replaced, any light can be moved, and etc. Replacing walls would need custom assets developed on the part of the customer though the design makes implementing any custom assets or wall layout changes possible. Keep in mind that this is not a modular building set, it is just a house that was designed using a modular approach. Ergo, one wall is not connected to another wall and neither wall is connected to the ceiling, etc etc etc. The house can be easily integrated into any open world environment. The design caters to both 1st and 3rd person style gameplay.
An unfurnished approach was taken in this design so that custom assets which cater towards a game’s unique style can be added in order to better fit the house to the style of the game. There are a few basic furnishings provided such as countertops, sinks, a fridge, a stove, and a bathtub. They are all modular and can easily be removed from the house upon desire to do so. Consider the contents of this house what you would expect when moving into a brand new house.
All doors, ceiling fans, windows and light switches have their pivot set in such a way so as to make scripting movement of the asset easy to write. For instance, a door, when rotated, rotates along the hinge as it would in real life. For that matter, the pivot points for most objects are set in such a manner as to make them easy to move. (Pivot points for walls are set at the bottom corner of the wall, etc.)
Included in the package are two example scenes with the house assembled. One scene contains all the lights in the house turned on and another with all the lights in the house turned off. The entire house, including lights and reflection spheres are all located in a folder to make the house easy to copy from the example scenes to your open world environment. The lights are located in a sub folder of the house folder as are the reflection spheres. I placed the lights and reflection spheres in their own sub folders in order to make them easy to locate and adjust upon placing the house within your open world environment.
In total there are 252 models, 69 materials and 167 texture maps (Albedo, Ambient Occlusion, Normal and Reflection.) Each model has been optimized to reduce poly count. The resolution of the textures ranges from 256 to 1024 respectively.
Here’s some screenshots.