[Submitted Bug]"Parent Node Calls" get deleted after C++ compilations

On some (random) recompilations of a C++ base class, the BP child’s calls to parent event node (begin play, tick etc) are getting deleted and have to be manually reset by mouse “add call to parent function”

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

thank you. submited.

submitted.