Looks beautiful, can’t wait to see more. =)
looks really nice…also enjoyed the dev blog really interesting to hear how you got more with less people working on the project
The atmosphere is very well done, you can feel the isolation that you were trying to convey. I can’t wait to see more of what your team comes up with!
Look amazing, hats off…cheers
Nice environment art. Keep it up!
nice! it’s got a really surreal vibe, digging it
Awesome work so far! Definitely has that isolated, overgrown feeling. Can wait to see what updated progress you will show us.
Quick Update:
here’s another Screenshot and an update to our dev blog outlining the process we went through concepting our main Character Miku.
http://blog.uppercut-games.com/post/92401363841/submerged-miku
Here’s the final Miku Concept.
Our latest dev diary is up: Climbing system made with blueprints.
Blog describing the process: http://blog.uppercut-games.com/post/92803859276/climb-system-introduction
Video of the climbing system in action.
Galeon
July 26, 2014, 9:26am
14
Great gameplay. I notice that horizontal moves on the walls can be very long if the wall is long, why not proposing some acceleration button to make horizontal moves faster ?
That’s an interesting idea. Like a “sprint” button … we just don’t want her to look like a crazy ninja.
Hey UppercutAJ, are you using dynamic lighting in Submerged?
Looking good guys. Love the climbing system on your youtube channel. Inspiring seeing a new local canberra studio doing some nice things.
Yes we are using a time of day system based off the one I linked to in the post above. Movable Directional Light. This world is devoid of technology, so we don’t have many artificial light sources. Just the Sun and the Moon
This looks absolutely outstanding. Keep up the good work, this is inspiring!
This is something! Fantastic job!