Sub_surface scattering + Megalight

Summary

When I turn on Megalight inside any light source (except the directionnal light) the shading of my metahuman turns metalic and some blemished part appears on the face

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

-Create a Metahuman
-Place it in the scene
-Create a light source (not a directionnal) to light up the character
-Turn on megalight on the light source

Expected Result

Shading similar to the directionnal light

Observed Result

The skin appears metallic, espacially oaround the eyes and at the oral corners. There’s is also a change of color grade, looking more green-ish as well as some part of the face getting significantly less saturated

Platform(s)

PC

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