Sub-levels of persistent level not loaded by client side after joining server session

Hi. I compiled Unreal dedicated server from engine sources and loaded to it Persistent level map. But then i try connect to server through entry empty level by console command “open 127.0.0.1”, this persistent level opens without loaded sub levels, and my character floating in air. Seems like server not replicate “do load sub levels of this persistent level” to client. With not persistent level server works fine. Can someone say what’s wrong?

Origin shift also disabled, as recommended on UE world composition docs.
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All sub-levels also added to package map list and no any warnings occures while packaging server/client:

Running persistent level without server:

I solved this problem by unchecking the Net Load on Client parameter in the map of the loaded level

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