Sub-level per client

Hey guys, I’m having issues with sub-levels.

What I’d like is for each client to be able to individually enter and exit sub-levels. Imagine one player going inside an interior level while another player stays outside…

Sadly what is happening is that it will load sub level for all clients regardless if they trigger the event or not

Is this even possible in Unreal?


Not possible in a multiplayer setting.

What you want to do here is create an open world and have your subs in the same world. Teleport players to those areas.

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