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Sub-emitters for particles posssible?

Hello,

So I was thinking now with this new particle system, is it possible to add that when a particle collides with something a sub particle is created?

Say for example that I have rain, and when the rain hits the ground a small splash appears. This sub-particle does of course not need to have collision as well. Was just thinking if it was possible now that we have great particle collision detection.

I probably might not read what u just said, Isn’t that event generators job? Do a collision test.

So to reply in your question yes.

Here are some pages int he documentation that should be helpful:

https://docs.unrealengine.com/latest/INT/Resources/Tutorials/ParticleSystems/Events/index.html