Sub-Components (UE4)
Is it possible to create a SceneComponent in an Actor and create an ActorComponent and both depend on eachother?
Some additional info about that:
- Actor must be unknown, no inheritance on the owning Actor.
- CreateDefaultSubobject does NOT work as UE4 does not support this behaviour for Components inside other Components. For example you loose your object and data if your Blueprint failed to compile.
- C++ and Blueprintable to use it.
- It must be that way because I want to share implementations across different Components that cannot be reparented.
Is there anything that devs use by default if this dependency is needed? Thank you!