Summary
Sub-class mesh component swapping doesnt work in Scene Graph (see video attached)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Create an entity and add a mesh component
Save and in content browser, right click >> create subclass
Swap the mesh component inside
Save the new entity
Expected Result
New mesh component is saved with the second mesh
Observed Result
On save, the mesh reverts to the first one again
Platform(s)
pc