Sub-class mesh component swapping doesnt work in Scene Graph

Summary

Sub-class mesh component swapping doesnt work in Scene Graph (see video attached)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create an entity and add a mesh component
Save and in content browser, right click >> create subclass
Swap the mesh component inside
Save the new entity

Expected Result

New mesh component is saved with the second mesh

Observed Result

On save, the mesh reverts to the first one again

Platform(s)

pc

Video