These should give you a good idea of where to start and what to seek out to learn. Once you’ve got a grasp of the topics covered in those tutorials I linked, you should be able to take the code examples from the images you linked and recreate that in UE4’s material blueprints.
I’ve already watched the GDC talk and it is pretty awesome. But I was wondering if his technique was suited for a mobile game, since it is using a lot of vertices and displacement.
The two other links seem very useful, I’ll check that out. Thanks again!
Thanks again wickerman! I’m still trying to figure out who to find the edges of a plane in order to reproduce the foam effect. But the links you gave me earlier really helped a lot!