Stylized game Interior Lighting settings

HI Readers,

I have a small question that I hoped someone would have experience with.

I am trying to create a interior level where all the objects are evenly lit. I tried to do this by having a sky light and a directional light and turing off all the shadow casting from them. But this has not really worked well. There are still some shadows visible.

This is the enviorment I am trying the get:

Would appreciate any tips and tricks!

Thanks in advance.

I think that you could use a post process volume, make it unbound, and assign it an ambient cubemap. If the cubemap is just a solid color, it should evenly disperse lighting throughout the scene.

Or, if you’re not in need of shadows, you could make all your materials unlit?

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Hi TAWater,

Thank you very much for your fast reply.

I never touched the cube map feature before this. I tried looking into it and figured it out. This has indeed solved the problem!

Thank you very much!

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