I’ve ran into some complications with implementation of stylized low poly shading.
Well, actually the shading part has no issues at all, it is the shadowing I am having problems with.
This is the desired apperance:
Namely, it is faced shadows I am after. With baked light, it isn’t an issue at all, I just sample light/shadow maps with a coordinate, that was not interpolated.
However, the same behavior needs to be replicated for all dynamic shadows.
This appearance with dynamic shadows is unwanted:
I’m searching for an elegant solution and would be glad for any assistance/ideas.