Stylized Fire Effect

Hi, Just wanted to share a particle render I have been trying to get over the past couple of days.

Basically the particle system utilizes two emitters, the emitters have random shared seed initial location, velocity and lifetime, where the yellow particles fade out earlier than the orange ones.
The challenge was to render the yellow particle over the orange particle regardless of the camera distance of the particles. This was achieved buy multiplying the alpha of the particle with the distance filed and feeding it to the Opacity, I really don’t know why and how it works.

Also A shout out to Bill Kladis for being an inspiration, and I really miss ImbueFX, it is where I learned most of what I know.

Hey Yousef!

I really enjoy the simplified shapes and colors. Don’t be afraid to try secondary elements such as stretching the particles on Y the faster they move.

I think part of what sells an effect that is so heavily stylized is the motion. I wonder if getting more upward motion instead of going outward would help sell this as fire more? You can always give it fast acceleration on Z as well so they seem to flee even faster as time goes on.

Keep it up!