Hi, Just wanted to share a particle render I have been trying to get over the past couple of days.
Basically the particle system utilizes two emitters, the emitters have random shared seed initial location, velocity and lifetime, where the yellow particles fade out earlier than the orange ones.
The challenge was to render the yellow particle over the orange particle regardless of the camera distance of the particles. This was achieved buy multiplying the alpha of the particle with the distance filed and feeding it to the Opacity, I really don’t know why and how it works.
Also A shout out to Bill Kladis for being an inspiration, and I really miss ImbueFX, it is where I learned most of what I know.