Stuttering while using Side Scroller Controls Device and Fixed Angle Camera Device after being eliminated. Notice how in the video the character behaves normally, then at the 15 second mark I eliminate myself and after spawning it’s very stuttery/jittery and I can no longer mantle the ledge.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Assign a Side Scroller Controls Device and Fixed Angle Camera Device at game start
Add a way to be eliminated in the match (I tested with damage volumes and guards, both work)
Start the game and run around- it works as intended
Eliminate yourself
Run around some more
Expected Result
The player won’t stutter and would behave as before you were eliminated.
Observed Result
Your character begins to stutter and no longer behaves as normal (prevents ledge mantling and using weapons).
Yeah, it still bugs out. But if you start a session with two players you can see that the player who is bugged is facing the wrong way. if there is a way to reset the players orientation it might work.
you could try teleporting the player and in the teleporter device have the setting to face in teleporter direction enables and make sure the direction is the correct way. The line on the device itself indications the facing direction
Maybe try take a video of the full thing with the 2 players showing the change in view. The more info they have the more likely they can reproduce it and fix it