Stupid replication

Interesting situation, I use replication on my float variable, change it on the server and send to owner client only. This variable used in character BP. All instances can see it, but one… a progress bar from widget can’t understood what is it. I use UWHead as viewports’ widget. Progress bar of this widget works fine, but it doesn’t see my replicated variable :\

To rule out the obvious first, is the value being passed to the progress bar between 0 and 1?

From what I understand, is if its beyond 1, it will always look full; thus you’ll have to normalise it. Possibly take the original value and feed it into a Map Range Clamped node or something?

no-no-no… all trouble in event begin play. We need some delayed this task :slight_smile: before drawing the HUD to our character. I looked one video where bro make something about this and he did its in PlayerController. But I not understand why same not works in my PlayerController-BP(I created it for tests) so I did it in my default PersonCharacter BP.

P.S. thanks to https://youtu.be/s_3e7xFSwa0