How can I render FTransform after I press play?
Proof of concept code somewhere in i.e. an actor to render two independent transforms:
void MyActor::Draw() {
FTransform Trf_1, Trf_2;
UnknownEngineCode::DrawTransform(Trf_1);
UnknownEngineCode::DrawTransform(Trf_2);
}
Just to clarify:
I would like to have the “nice arrows” that you see in the editor if possible. I know this method exist:
DrawDebugDirectionalArrow(GetWorld(), P0, Px, 6.0, FColor::Red, false, -1, ESceneDepthPriorityGroup::SDPG_Foreground, 3);
It does not have to be interactive right now, I just want to visualize it for debugging purposes.