Stupid Question: How can I draw a FTransform after I press play?

How can I render FTransform after I press play?

Proof of concept code somewhere in i.e. an actor to render two independent transforms:

void MyActor::Draw() {
  FTransform Trf_1, Trf_2;
  UnknownEngineCode::DrawTransform(Trf_1);
  UnknownEngineCode::DrawTransform(Trf_2);
}

Just to clarify:
I would like to have the “nice arrows” that you see in the editor if possible. I know this method exist:

	DrawDebugDirectionalArrow(GetWorld(), P0, Px, 6.0, FColor::Red, false, -1, ESceneDepthPriorityGroup::SDPG_Foreground, 3);

It does not have to be interactive right now, I just want to visualize it for debugging purposes.

You can use DrawDebugArrow from Kismet System Library, but you need to get the location from the Transform:

FTransform StartTransform = FTransform();
FTransform EndTransform = FTransform();
UKismetSystemLibrary::DrawDebugArrow(this, StartTransform.GetLocation(),EndTransform.GetLocation(),100.f,FLinearColor::Red,100.f,0.f);

Here’s a screenshot where you can see in grey the parameter name