Thanks for pointing that out, It was a typo mistake.
I am using lower values in Static Lighting to get good contact shadows without exploding the render times, every scene requires some testing and experiment to get the perfect value for render time and quality. I provided this scene so anybody can test their workflow/Lightmass settings. I highly recommend you to test several values, don’t constraint yourself to 0.8. On my PC it took around 52 minutes to render the scene on this quality, and yes I did change the values in Baselightmass.ini.
What I would suggest here, if you want to test Lightmass settings and little bit Baselightmass.ini, Keep your Indirect Lighting quality value under 4 so as not to increase the render times exponentially and then remove the blotches and spots by increasing Photon counts and lightmap resolution (going for 2k is overkill and above that is foolishness).
I am testing some values to become sure of there working pattern and will soon be uploading a file so any body can experiment and learn.
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