[studio for hire] Building the game is step 2. We help with step 1

Step 1 is knowing what to build. But it’s not that easy to create a cohesive, actionable vision.

A lot of indie creatives know exactly what they want their game to feel. The idea’s been building up for months (or years), but somewhere along the way it gets stuck, like something is missing.

One creative recently came to us with scattered notes and concepts. As we dug in, we uncovered gaps they didn’t even realize existed. Over 3 weeks, we helped shape those fragments into a clear plan that voiced their vision.

They told us this right after the process:

“I’ve been trying to set this up for a while. Scrapped a lot of ideas before this one. The last few weeks of discussing it with you gave me such momentum. That really helped kick my a** into gear. It’s just wild how quickly this went from some ideas to a potential reality just because I reached out on Reddit. Sincerely thank you!”

Not ‘potential’ anymore. We’re now building the game together.

This early process is hands-on and granular, but we don’t charge for it (We can only take ~3 projects a month through it, though).

When it’s time to actually build, we step in as co-dev partners (Unity or Unreal, 2D/3D/HD-2D, indie-friendly rates).

How are you feeling about your game idea?

You can find us here: Discord: samgomes || bizdev@mythcarvergames.com :love_you_gesture: