I’m a game design student looking to do a project in VR. Among some of the concept I’ve been brainstorming is a VR hang gliding experience based off the Landscape Mountains project in Unreal Learn. However after using the project for a while I noticed that the turning in that game gives pretty heavy motion sickness and I’m trying to figure out ways to mitigate it.
I was considering limiting the amount the player can turn so the experience becomes much more linear (always going forward, can’t turn around) which might help a bit.
Has anyone experimented with this project before, or, can anyone give me a few tips on reducing the motion sickness while maintaining the freedom of flight feeling.