Hey, a question of setting up the vehicle, do i create a skeleton with objects in 3dsmax, along with the mesh?
Or do I just create the mesh, call the car body root and place its pivot at 0,0,0 , and then let unreal create a skeleton?
Hey, a question of setting up the vehicle, do i create a skeleton with objects in 3dsmax, along with the mesh?
Or do I just create the mesh, call the car body root and place its pivot at 0,0,0 , and then let unreal create a skeleton?