So I have been following the vehicle creation tutorials from epic (youtube videos) and have found that when I get to putting the asset in to my level things go a bit weird.
I’ve set up the car so that the main body mesh is the root, the wheels are then attached to that in a hierarchy before being exported as an fbx. (I have set up a version using bones and it goes crazy too)
When I bring it in to Unreal (a rigid mesh as shown in the videos) it sees the 4 wheels connected (set as kinematic) and has the physics asset set up but when I click on simulate it goes crazy and starts bouncing all over the place.
I’m not sure what is going on with it.
The scale is in Centimetres, Z is Up and the car is facing down the positive X axis.
Any suggestions as to what is going wrong would be greatly appreciated.