This is baked with no shadows on anything except the skylight.
I think I can safely say that the problem is the skylight… How to fix, still no clue. baking takes 4ever.
Tried leaving the lights alone and removing athmosphere, skylight, and directional light.
Still getting artifacts post bake.
I’d have to try the scene in .25 but I don’t really feel like importing and setting up the meshes into it since there’s no way to downgrade.
At this point it has to be due to an engine setting that’s less visible when shadows are turned off.
Something like DFAO or similar.
Honestly not getting it. It’s something in the rendering pipeline that’s not agreeing with the specific light or something in my case. Deleting that one light looks much cleaner.
