Struggling with blurry image on Vision Pro M5

Hi everyone!

I am currently working on my very first project for Apple Vision Pro with the M5 chip using Unreal Engine 5.7.3. I have run into a bit of a struggle with the visual quality and I would love some help to make things look better :black_heart:

Compared to the native visionOS interface, or even the usual forward rendered graphic on my PC, the image in my app feels quite blurry and less sharp than it should be. I have been trying to find a way to get that crisp look but so far nothing seems to work.

Here is a little list of what I already tried:

  • Setting r.ScreenPercentage to 150 but it causes the app to crash right away

  • Set the renderer to Metal 3.1 and the Desktop Renderer but did not yield any visible improvement

  • Enabling Foveated Rendering which did not make a visible difference

  • Using the vr.PixelDensity 2 command but the image stayed the same

I am also having some trouble with anti aliasing. FXAA quality is just not enough for this project and MSAA creates some strange black jagged artifacts on the scene (pic below). TAA is also not an option since the app refuses to launch with it.

Does anyone have any experience with this AVP witchcraft? :slight_smile: I would be so grateful for any tips or namiary on settings that could help me achieve a high quality image :black_heart:

Thank you so much for your help!