Hi guys,
I’m working on a cinematic HQ render and getting these cray jaggy edges when using low aperture values. Left image is f1.4 and right one is f22.
- What I’ve tryed unsuccesful:
- ray traced shadows on/off
- virtual shadow maps on/off
- r.temporalAASamples different values
- Temporal sample count different values.
Can someone cast a bit of light here, please?