Struggilng with DOF jaggy edges using low aperture values

Hi guys,

I’m working on a cinematic HQ render and getting these cray jaggy edges when using low aperture values. Left image is f1.4 and right one is f22.

  • What I’ve tryed unsuccesful:
  • ray traced shadows on/off
  • virtual shadow maps on/off
  • r.temporalAASamples different values
  • Temporal sample count different values.

Can someone cast a bit of light here, please?

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Can you share a visualization of the DOF focus plane?