Why Can’t I edit the 2 Properties in my C++ Defined Struct in my blueprint? I can’t make, Break or do anything besides change the default amount of the Struct array, I need to be able to do this in runtime
I would try and figure out why, try creating a similar struct in a regular class and see if you have the same issue.
If no luck then you can try making some sort of static function that takes arguments and returns your struct filled. Basically your own make function.
Also do i just Save and close or is there a step before that i need to do?
I was told my unreal needs to be closed and i compile with control + F5, but that doesnt do anything (or atleast no Visual indicator that it is)
That’s strange, I was gonna say to put it inside the InputBuffercomponent class.
Did you close the project, compile and open it again ? sometimes you have to restart the editor, also if you’re compiling with live code, that could be the issue as well, close the project and compile from visual studio.