Hello!
I’m trying to follow re-create the skeletal mesh function from the UE documentation here: Modular Characters in Unreal Engine | Unreal Engine 5.1 Documentation
However when I go to compile, I get error:
D:\Game Development Files\Art\UE Art Projects\MyProject2\Source\MyProject2\MeshMergeFunctionLibrary.h(35): Error: Struct ‘FSkelMeshMergeMeshUVTransforms’ shares engine name ‘SkelMeshMergeMeshUVTransforms’ with struct ‘FSkelMeshMergeMeshUVTransforms’ in C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Engine\Public\SkeletalMeshMerge.h(93)
I’m not sure what could be going on here, I’ve only copied and pasted the code from the documentation and replaced my project name. Here’s the pastebin for my code: Skeletal Mesh Merge Code - Pastebin.com
I’m using UE 5.1 - And this is on a fresh project I’ve just created for testing purposes.
Any ideas as to why this isn’t working??
Any help would be appreciated.