Striving for Photorealism in UE4

I’d love to see the game once you started making stuff for it. If it’s going to look like anything in this thread it’s going to be impressive. That’s neat you make music for a living. Do you have tracks on the marketplace at all?

Those trees look awesome! If it wasn’t in this thread, I would think it’s a photo!

Also, I apologize if I post on here too much. I feel like this thread isn’t getting the attention it deserves so I’m trying to keep it alive. :stuck_out_tongue:

Wow, that looks really amazing!
Texturing and shading at the height of

Can I get a higher resolution (1920x1200) of this image to use as wallpaper :slight_smile:

Thanks man, nope I don’t have tracks on the marketplace, just solo music releases online!! Also no worries at all I appreciate it :slight_smile:

Sure thing, here is the original image (almost) at 4K resolution, should scale down nicely: Imgur: The magic of the Internet

Thanks buddy and keep up the great work! :slight_smile:

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Absolutely inspirational, completely realistic in every way! the lighting is flawless and everything else is beautiful, Great job!

How are those trees not real… Looks like a photo. :stuck_out_tongue:

Seriously though, amazing!

Nice work, What type of computer do you have to run this amazing work of art! Keep up the great work! Looks amazing!

Awesome, really good job.

Seriously, how can you get better than this? Wow! Looks absolutely fantastic!

And again you’ve done an amazing job.

Absolutely amazing! Would love to read a breakdown how you achieve this image-like quality.

How many tris does the tree have? Are you LODs? The treees in the background look so detailled :wink:

What is your lightning setup for this?

really awesome! :smiley:

is this cut scene? omg this is what i was looking for in this generation i cant wait until this is in game graphics…

Very nice looking )

Gotta be said man, but you are pretty awesome at making shaders. Well done sir.

The shaders are insane! The smoothness of the shadow on the grass is unbelievable.
Which background do you come from? Arts & Programming? What did you study? I would love to do something like this but I don’t really know where to begin.

Amazing job.

C’mon guys! The background is a composed photograph, the actual polygon scene are a few trees which are blended into the background with fog, color matching and depth of field.
Unfortunately, he lost the UE4 file, so he can not show it to me anymore to prove otherwise :slight_smile:
How unfortunate, how unfortunate that is, sir… :wink:

Thanks for all the awesome comments, much appreciated :slight_smile:

Currently running a GTX 980 but just upgraded to a 4K monitor to try and push the visuals further, so I’ll likely upgrade my GPU soon as the 980 can’t handle the resolution :slight_smile:

I will make a breakdown on a new scene soon :slight_smile: Still figuring out new ways to approach creating the tree geometry!

The tree in that scene (duplicated about 30 times) has about 85K triangles, which is definitely a lot, but I have been experimenting more since then and can get a similar looking tree at about 35K tris. Keep in mind that I originally create these scenes for fun, without optimization in mind for games- since I get a lot of questions about performance, I’m working on creating a super optimized scene with a comparable amount of quality now. There were no LOD’s for the trees, and everything was dynamically lit- loads of room for improvement in performance! The trees in the background are simple SpeedTree billboards of the other tree model in the scene (that one has an extra LOD for super distant trees)- so they have very little cost!

The lighting setup is a dynamic skylight and a single directional light with a very low intensity- that’s it :slight_smile:

Thank you :slight_smile: I come from a music background actually, I didn’t go to college! Honestly everything is super simple in my scenes- it’s all about experimenting and trying again and again to get a better result.

I assure you it is 100% 3D, everything from the skydome to the landscapes (World Machine) to the distant trees (which if you look closely are all exactly the same billboard mesh- just duplicated many times). I’m not trying to fool anyone, this is purely for my own pursuit of realism in UE4! Again I’ll take it as a compliment that you think it is a composed photograph :slight_smile:

Very impressive work keep up the good work.