stripes in shadows

Hey guys,
I could use some help. I’m getting these strange stripes when I render an image using the render queue. GPU lightmass + raytraced reflections & translucency.

I’ve already tried changing the spatial samples and temporal samples in the antialiasing settings. But no matter what I input, whether it’s 256 and 4 or 4 and 256, the result remains the same. What could be causing this?

anyone?

Hello? Devs? Anyone?

lightmass? are those baked or realtime shadows. looks like depth bias or slope bias artefacts from 2 lamps. you can dial that in the light settings.

Hey, the shadows are neither from lights nor from lightmass. They only appear when I render the scene through movie queue. There are no lamps in the scene except for indirect light.