Hey, i am trying to learn ue4 and i need some help. I’m trying to paint my landscape with multiple materials/surfaces, therefore i created a landscapematerial with multiple layerblends. Furthermore i copied the nodes of a preexisting material (with albedo, roughness, etc.) multiple times. Now i planned on changing these “blocks” of nodes for each material i would use. But if i change the albedo in on block all others change. I guess its because they have the same name. Is there a way to make every name custom, with variables for example? Like in one block its rocks.albedo, rocks.roughness and another one would use grass.albedo and grass.roughness?
Or maybe if there’s a far easier way to import multiple materials in the landscape material, i would be happy too
I included a screenshot, just in case.