Stretched UVs on mesh

Hey, im having an issue with stretched UVs on my model after importing from maya. As you can see in maya there is no stretching but when i import it into UE5 and apply my material it gets stretched and weird. Help is appreciated.

Here is in maya

Here is in UE5

Are you using the right uv channel for your material?

Depending on the layout of your uv’s you might be able to fix this with the modeling tool in UE5. There is a UV section wich lets you project UV’s onto a mesh.

ML

Im almost certain you have multiple “UV SETS” by accident. Need to delete the one that is still stretched or copy over the the clean uvs to the right set.
Use the UV set Editor to see whats going on and also the UV set tool at the bottom of the tools list in the UV editor.