Stretch Instead Of Tile - Landscape Material

I currently have a material I created using textures, and masks.

it looks correct, the textures are in the correct position where they should be and all is layered correctly.

However, I’m stuck on having it simply stretch across the landscape, instead of being tiled.

I’m sure I’m missing a simple step to simply turn this from tiled to stretched/scaled across the entire landscape actor once.

details:
landscape 257x257
masks 257x257
textures are small (repeatable, but fine when stretched) (as they are simple grass/dirt/rocks)

Landscape layer coord node on the textures /and or just use a UV.

But using more than 1 texture for the base color is a really bad idea - particularly if you combine it with landscapes. So not sure what you are doing exactly with tons of textures and masks.

Use mixer, bake down a single texture of exactly what you want.

It’s a recreation of a 2005 environment, so it used diffuse, mask and other images stacked on top of a .htd (r32 height map)

using landscape coordinates scaled to 257 set to each mask UV seems to have temporarily fixed it.

I will attempt your suggestion as well.

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