Since November, I have been creating a turn-based strategy game. Basically, it’s Chess with designed levels rather than an 8x8 grid where every tile is valid. At some point, I hope to have like, a medieval city map with draw bridges that can be raised and lowered (making tiles appear or disappear). The playable tiles will kind-of hover over the landscape and decorations will fill in gaps. I am not an expert at C++ or the specific layout of Unreal Engine 4, but my goal is that everything I add to the game will be done on stream, so you can watch it every step of the way.
Current goal: Make a simple demo, Player vs AI.
I don’t have a fixed schedule, but (apart from the last two weeks) I usually stream ~3 times per week. I usually start ~9 or 10 pm EST(-5 UTC)/EDT(-4 UTC) and go for a few hours.