Streaming Unreal Project to Hololens

Hi , I’m new to HoloLens development and I’ll be having the wearable soon but one major thing that I would to like check on is when streaming the experience form Unreal to Hololens, does this means that I’m totally dependable on the workstation capabilities and in that case I can go far with quality shaders without being worried about the Hololens rendering limitations as the heavy lifting is being done on the remote machine ? as per my understanding when rendering on remote cloud service then there are technically no limitations in terms of visual fidelity , so this can be applied on my case , right ?

Hi MDD,

Yes, with Hololens streaming set up all the processing is done on your PC, unlocking ORDERS OF MAGNITUDE :chart_with_upwards_trend: more performance.

Check out the Mission AR sample for an example of this.

I’m unsure if there are any limitations around using a ‘remote cloud service’ though - I’ve only seen this used when the Hololens and PC are on the same wifi network.

Welcome to the Forums!

2 Likes