Hey, I’ve been working on an environment. I left my computer for a while and came back to this.
I’ve found a way to get the error to go away by using r.Streaming.PoolSize 2000 in the console command, but my textures are still blurry unless you’re right on top of them. I’m reading the texture streaming documentation to see if that helps, but I’m not too familiar with this subject matter, so any help with understanding this would be appreciated. A way to get my textures back to normal would be nice as well. Oh, and also, all of my lights seem to have lost some of their intensity. Not sure what caused all of this, but again, help would be appreciated.
Another thing is that this environment is modular and the same texture is used on all instances of the walls, cielings, etc. Maybe that has something to do with it?