I set streaming pool size by r.streaming.pool size 2500 , but you can see required pool still over , i think texture memory pool has increased , but streaming pool is not increased , how can i also increase required pool ? thank you !
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The required pool is set by the editor. It just gradually increases, and depends on how many textures you’ve looked at
In editor, the streaming pool isn’t managed. So you get the errors and have to increase it with r.streaming.poolsize.
The only way ( that I’ve found ) to know if a level will really push the pool over the edge when packaged, it to quit and restart the editor. If you get streaming pool errors on loading the level, it’s too big ( texture wise ).
But, a packaged game ( and possibly standalone, not sure ) does manage the pool correctly, and it won’t run over.
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I also found restart editor can fix it , and thank you very much
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