Installed 4.14, using forward renderer.
Switched to using streaming light volumes on a map. This map has 2 versions, and has its landscape/terrain assets in a streaming volume.
Since previously we had to clone that map pre build so we could build the light maps onto the terrain (one for night, one for day) and store the lightmap data, the new light streaming seemed like a great fix.
Now we have:
Map_Night
-Landscape_AlwaysLoaded
-LI_MapNight
Map_Day
-Landscape-AlwaysLoaded
-LI_MapDay
My understanding is our lightmap data is now stored in these LI streaming scenarios we’ve created- thus I don’t understand why I am getting baking artifacts that look similar to if I edited terrain and did not bake again (see image)
Anyone have this issue / have any ideas?