I am trying to build a system that is able to transition between multiple levels in a cinematic. Previously, I would use level streaming for this. The levels in question are all built with world partition and data layers. I’m wondering if there is a way to combine level streaming and world partition, where each map is able to be loaded in and out during a cinematic. From my testing, it is possible to add these maps as sub-levels, although they do not load in the partitioned regions when streaming the sub-level. Is there another approach that I can take? What I want to avoid is using data layers in a level for each of the levels I want to load, because each level already has a hierarchy of data layers set up. Any thoughts or guidance would be greatly appreciated. Thanks in advance!
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