StreamableManager can't load assets after MarkPendingKill()

StreamableManager load assets(Sync and Async) works right at first time, but can’t load again after UObject destroied(ConditionalBeginDestroy or MarkPendingKill), is it a bug or my mistake?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Thx for replay, I would commit this issue using the new Bug Submission.