Good night! As I said, I’m attempting to make a very simple VR app in Unreal Engine 5.1, where I make a sphere and spawn a sphere that has a 360 video as the material. It’s working nicely on PC, but when I build, I don’t see the sphere with the video.
I’m packaging to Android ASTC, target SDK version is 29.
(The camera would be inside the video)
In my Meta Quest 2 I don’t see the ball that is outside the video sphere, the video sphere is being created, so I suppose it’s black completely. The material is of type Surface, and it’s Unlit.
These 2 prints, give out true in my PC, but give out false on my glasses
If any additional info is needed please tell me, thanks!