I have a problem with one of the spotlights it had a weird triangle shape shadow and if i removed this spot light the problem is gone but it transfer into another spot light…
when i even added them back it’s okay but problem stay with the last spot light effected by this cancer xD…if i remove it , it will transfer into another spotlight…
i hope u get what i mean from the ss.
i have generated the light maps but to make sure i did it again manually that is 100% not the light map problem
Very interesting, found this thread after having similar triangular shadows with static point lights, many of them casting a strange shadow (left)
switching build quality to medium did solve the issue (right image), using Lightmass on CPU (I wish I had a Raytracing capable GPU to do lightmass with this). Thanks @Dippndots for this hint.
BTW: anyone knows, if the well known baking seams artifacts caused my lightmass’ use of multiple threads is solved with GPU lightmass?