I’ve been working on a retro 3d game, with pixels and low poly models, and I’ve noticed a strange texture loading issue in my game. All the facial expressions of my characters are driven my a
Flip book inside the materials.
However, when switching faces, the texture (even though it is technically the same texture, just using a different coordinate on the sprite sheet) takes about a half second to load in, leading to gross artifacts on the eyes like this:
Once the texture is finished loading it looks like it should
While it may look minor, it can be very distracting in game when talking to a character. I’d love to know if there is some way to improve the performance (or whatever is affecting the color). I really understand why it should take so long when the sprite sheet for the eyes are only 96x380.