Strange spawn projectile particle

I created projectile particle (fireball) that is spawn from socket of my third person character. Spawn is very strange because it is not spawn from socket but from somewhere far away and move to socket and then move forward…
I record this on my video and please look at this.

I’ll be very grateful for your help.

Thank you.


Are you inheriting the bone velocity?

In Particle Editor I see “Inherit Parent Velocity” and it’s checked. When I unchecked this my projectile particle spawn correctly but doesn’t look good. How can I fix that?