Hello everyone. I enabled dynamic light by setting directional light and a mesh to movable. Then I added cascades and configured all things by Lighting Troubleshooting Guide. But result is awful:
What is wrong? Thanks.
Hello everyone. I enabled dynamic light by setting directional light and a mesh to movable. Then I added cascades and configured all things by Lighting Troubleshooting Guide. But result is awful:
How did you ‘add cascades’, surely that’s the default.
Does your mesh look in the mesh editor?
Does it look ok if you use a standard mesh, like the cube?
I added cascades in “Cascaded shadow maps” section in directional light settings. Mesh (in Maya) is ok, no artifacts. But standart cube looks normal:confused:
Yes you are right, problem is with cascades. In my first screenshot, number of cascades was 4. Here number of cascades is 1:
Yes, but cascade = 1 is crap
Have you tried turning off distance fields ( project settings… )
Yes, I tried to turn it off and on, no results:(
Hmmmm… tried it a with a large cylinder. Distance fields on, dynamic skylight and directional light. I can’t get these artifacts.
I guess it could be to do with your import workflow. Are you just dumping an FBX from Maya?
Have you tried Datasmith?
I agree, maybe the problem is connected with exporting. I just used “export to fbx”. I will try “send to unreal” option in maya
This is due to Shadow Biasing
Here’s a big thread on this issue Dynamic shadows artifacts - Feedback for Unreal Engine team - Unreal Engine Forums
One of the easiest “fixes” is to use more geometry.